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Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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Suspicious Stowaway // Seafaring Werewolf — Innistrad: Double Feature | CardboardSwap | CardboardSwap