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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury — Innistrad: Double Feature | CardboardSwap | CardboardSwap